Hello, First thing, in order for this program to work you must have a copy of the file storm.dll from Diablo V1.0 in the same directory as the Diablo Viewer. You can get this from my Files page. http://www.startext.net/homes/mitzel/diablo/files.htm Just to let you know the viewer program is OK but incomplete, I use it only to save files to my hard disk. The only files I actually play with it are the .wav files. I use the Diablo Decoder to convert the cel and cl2 files to gifs. Once you do a few (gifs) you will figure out the file names tell you what each animation is and what it's doing (attacking, standing, dying, etc.) Example: monsters\diablo\diabloa.cl2 (diablo attacking) monsters\diablo\diablod.cl2 (diablo dying) monsters\diablo\diabloh.cl2 (diablo being hit) monsters\diablo\diablos.cl2 (diablo standing) monsters\diablo\diablow.cl2 (diablo walking) ......and so on. ---------------------------------------------------------------------------- Refer to my script.txt at the bottom of this page ---------------------------------------------------------------------------- In order to actually view/play something with the viewer you must modify the script.txt file. My Windows 95 directory is called win95, so I had to modify the first section to reflect this. If your Windows 95 directory is just called windows you won't have to change this. If you use the following format you should get it to work. ---------------------------------------------------------------------------- /start. Description=Pcx files=*.pcx program=D:\Graphics programs\Corelgp\Programs\photopnt.exe %2 /end. The first line is what starts each section The second line is what shows up in one of the viewer windows The third line is the type of file you want to view /play The fourth line is the program that you want to use to view/play ****also on the fourth line is a number with a percent sign, if you look at my script.txt below each different entry has this with 1% being the first entry and each entry after having the next number up to 9%**don't ask me why this has to be like this but it does or it won't work.**** The fifth line ends the sequence ---------------------------------------------------------------------------- If you set yours up like mine except put the proper command lines to whatever programs you use in the program line of each section yours should work Once you get this set up if you just use the "Execute it" command to view/ play the batch file will take care of the rest. ---------------------------------------------------------------------------- MY SCRIPT.TXT ---------------------------------------------------------------------------- /start. Description=Execute it files=*.* program=C:\win95\command\start.exe %1 /end. /start. Description=Pcx files=*.pcx program=D:\Graphics programs\Corelgp\Programs\photopnt.exe %2 /end. /start. Description=Wav files=*.wav program=C:\Program Files\Creative\Ctsnd\Program\Ctwav32.exe %3 /end. :<-This character ends the list ;Comment ;A ! before the program name will turn off the exe testing ;Description is what you see in the view method box ;files tells the Viewer which file to extract ;program tells the viewer what to execute ; ;In the files section, just a *.ext tells the ;program anything can be used for that. You can ;put DLvl?.wav and only the music can be used that ;way. If you put a dir (gendata\*.wav) that also limits ;the use of it. ; ;Program. It's like a bat file. %1 will be the *.cel ;in this example, %2 will be *.trn. you can have ;%3...%9 and not have a use for it, and everything ;will still run ok.You can also have %2 before %1. Hope this doesn't confuse you too much Scott Mitzel mitzel@arlington.net